using CSUtils;
using U3dUtils;
using UnityEngine;
namespace TripleJump {
    public class C128_AssetsCore {
        public static GameObject GetModel(string artPath, int num = 1) {
            return AssetLoader.LoadGo(artPath, null);
        }

        public static void AddDeathModel(string terrainPath, GameObject go) {
        }
    }
}
